Date: 2006-12-21 20:56 (UTC)

This theory would dovetail nicely into the philosophy that we often apply to Razz hand evaluation when everyone has paired twice (i.e., lowest pair wins).

I think you've discovered correctly the reason the hand evaluation library does what it does (it must have a rule that says: If no player can make a five card hand with no pairs in it, then find the hand with the lowest pair in it and declare that the winner. So, we know what it's doing, but is that right? This remains the question.

I should point out that if we step back a moment to 2-7 lowball games, where straights and flushes do count against you, I think everyone would argue the rule stated above would make no sense. I guess the question is: How much does the order of lowball hands change when you remove straights and flushes from the equation? Do you remove two pair and full houses as well, and make up an entirely new hierarchy for paired and tripped hands?

Of course, only programmers would ask this question, because the number of times in real life where two hands of this nature get to show down are so statically low that it could easily be the case that this has never happened in any Razz game that humans ever played.

(will be screened)
(will be screened if not validated)
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

If you are unable to use this captcha for any reason, please contact us by email at support@dreamwidth.org

Profile

shipitfish: (Default)
shipitfish

November 2016

S M T W T F S
  12345
6789101112
13141516171819
20212223242526
27 282930   

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Wednesday, 23 July 2025 18:40
Powered by Dreamwidth Studios